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"Generation Fit and Exerlearning With In the Groove"

This study is currently recruiting participants.
Verified by Maine Medical Center January 2007

Sponsored by:

Maine Medical Center

Information provided by:

Maine Medical Center

ClinicalTrials.gov Identifier:

NCT00424918

 

Purpose

In middle schools participating in a statewide program called "Take Time", we are randomizing youth to a 10-12 week intervention using the dance mat games on the Playstation2 (like Dance Dance Revolution). This program is testing feasibility of using the dance mats as a way to increase activity during the school day. We are using "Groove Masters" as a peer-mentored mechanism to keep track of the activity of youth in the intervention compared to the control group. Our main objective is increase in activity time.

Condition

Intervention

Obesity

 Behavioral: Physical Activity, reduced sedentary behavior

 

MedlinePlus related topics:  Obesity

Study Type: Interventional
Study Design: Prevention, Randomized, Open Label, Historical Control, Factorial Assignment, Safety/Efficacy Study

Official Title: Generation-Fit, a Pilot Study of Youth in Maine Middle Schools Using an "Exerlearning" Dance Video Game to Promote Physical Activity During School

Primary Outcome Measures: 

  • Minutes of activity added in school day.


Secondary Outcome Measures: 

  • Quality of Life change scores
  • Relation to test scores, absenteeism
  • Fitness change scores
  • Change in biological endpoints
  • Others

Further study details as provided by Maine Medical Center:


Total Enrollment:  85

Study start: September 2006;  Expected completion: September 2007

We met with administrators and teachers and obtained consent and assent for this study. After assessing baseline measures (end-of-grade test scores, absenteeism, Pediatric Quality of Life, physical fitness, GEMS Activity Rating Scale, Dennison's measure of sedentary screen time, Physical Activity Enjoyment Scale, BMI%ile, (with a small subset assayed for fasting lipids and glucose, with a smaller subset wearing ActiGraphs for objective measures of activity) we randomized to the intervention or control group.

In our intervention, youth play a dance game at school called "In the Groove", with the goal of 40 additional minutes each week of physical activity during the school hours.

We will obtain change scores and compare the groups to find an effect size for future studies, this this proves acceptable and feasible in Maine schools.

 

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